A Bridge Too Close - An isthmus holds a critical port in the region. It connects to the mainland, with many vital resources nearby. Which will you choose? Capture the isthmus and try to hold it or take the resources and blast your foes off of it. This symmetrical map pushes the boundaries of side versus side.
The isthmus is almost entirely designed for infantry skirmishes. The mainland for large tank battles. Each divided by a bridge too close. Ideally played to 18 VP. Windmills (with Manpower) are indestructible.
Recommended Players: 2
Recommended Victory Point: 18
Recommended Starting Resources:
Incomes: 1, 1, 1 (Manpower, Munitions, Fuel)
Stockpiles: 6, 4, 2 (Manpower, Munitions Fuel)