CORE SET COMMANDERS

Commander cards bring a new, unique type of game play for each faction. Each commander comes with a personalized set of tactics and pay-per-use upgrades that only they can access.

 

Some Commanders have had changes and improvements made since last November.

See all Commander Errata here.

US Faction core

US Core 1 - Recon Support Company
US Core 1 - Recon Support Company

Changes made 11/17/2020 - Priest Call-In requires Tier 3 Building.

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US Core 2 - Ranger Company
US Core 2 - Ranger Company

Changes Made 11/17/2020 - Priest requires Tier 3 Building. Hit the Dirt Clarification: This ability may not be used inside a building

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US Core 3 - Armor Company
US Core 3 - Armor Company

Changes Made 11/17/2020 - Veteran Wolverines require Tier 3 Building.

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US Core 4 - Mechanized Company
US Core 4 - Mechanized Company
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US Core 5 - Airborne Company
US Core 5 - Airborne Company
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British Faction cORE

British Core 1 - Advanced Emplacements
British Core 1 - Advanced Emplacements

Counter Battery also affects the OKW Stuka.

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British Core 2 - Commando Regiment
British Core 2 - Commando Regiment

Changes Made 11/17/2020 - Staghound requires Tier 2 Building.

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British Core 3 - Lend Lease Assault Tact
British Core 3 - Lend Lease Assault Tact

Changes Made 11/17/2020 - Staghounds require Tier 2 Building.

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British Core 4 - Royal Engineer Regiment
British Core 4 - Royal Engineer Regiment

Royal Engineers retain the upgrade options of an Infantry Section.

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British Core 5 - Special Weapons Regimen
British Core 5 - Special Weapons Regimen
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German Faction CORE

German Core 1 - Jaeger Infantry Doctrine
German Core 1 - Jaeger Infantry Doctrine
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German Core 2 - Spearhead Doctrine
German Core 2 - Spearhead Doctrine
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German Core 3 - Mechanized Doctrine
German Core 3 - Mechanized Doctrine

Changes Made 11/17/2020 - Sd.Kfz 222 requires Tier 2 Building.

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German Core 4 - Festung Armor Doctrine
German Core 4 - Festung Armor Doctrine
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German Core 5 - Panzer Korp Doctrine
German Core 5 - Panzer Korp Doctrine
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Soviet Faction CORE

Soviet Core 1 - Assault Tactics
Soviet Core 1 - Assault Tactics
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Soviet Core 2 - Elite Artillery Tactics.
Soviet Core 2 - Elite Artillery Tactics.
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Soviet Core 3 - NKVD Disruption Tactics.
Soviet Core 3 - NKVD Disruption Tactics.

Forward HQ ability can only be applied to destructible structures, not indestructible bunkers nor the Cathedral. The Fear Propaganda ability is used during the Maneuver Phase on the player's turn.

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Soviet Core 4 - Ranged Tactics
Soviet Core 4 - Ranged Tactics
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Soviet Core 5 - Conscript Support Tactic
Soviet Core 5 - Conscript Support Tactic

Hit the Dirt Clarification: This ability may not be used in a building

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OKW Commanders

Oberkommando West Faction commander cards, including the German Elite, boosting your mobility and damage.

OKW 1 - Breakthrough Doctrine
OKW 1 - Breakthrough Doctrine

Sturm Offizier Ability can be activated

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OKW 2 - Elite Armored Doctrine
OKW 2 - Elite Armored Doctrine
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OKW 3 - Firestorm Doctrine
OKW 3 - Firestorm Doctrine

Changes Made 11/17/2020 - Puma requires Tier 2 Building.

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OKW 4 - Scavenge Doctrine
OKW 4 - Scavenge Doctrine
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OKW 5 - Fortifications Doctrine
OKW 5 - Fortifications Doctrine
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eLITE cOMMANDERS

Use 16 unique, elite commanders that include all new vehicles and call-ins.

US FACTION ECC

US ECC 1 - Light Cavalry Company
US ECC 1 - Light Cavalry Company

Errata - Stuart fixed arrow corrected to turreted arrow The Stuart Call-In now requires a Tier 2 Building

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US ECC 2 - Heavy Calvary Company
US ECC 2 - Heavy Calvary Company
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US ECC 3 - Tactical Support Company
US ECC 3 - Tactical Support Company
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US ECC 4 - Motor Pool
US ECC 4 - Motor Pool

Errata - The Stuart Tank now requires a Tier 2 Building. Stuart fixed arrow corrected to turreted arrow. Changes Made 11/17/2020 - Typo fixed

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BRITISH FACTION ECC

British ECC 1 - Hammer Doctrine
British ECC 1 - Hammer Doctrine
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British ECC 2 - Royal Artillery Regiment
British ECC 2 - Royal Artillery Regiment
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British ECC 3 - Royal Armored Corps
British ECC 3 - Royal Armored Corps
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British ECC 4 - Tank Hunter Regiment
British ECC 4 - Tank Hunter Regiment
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GERMAN FACTION ECC

German ECC 1 - Terror Doctrine
German ECC 1 - Terror Doctrine
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German ECC 2 - Tank Destroyer Doctrine
German ECC 2 - Tank Destroyer Doctrine
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SOVIET FACTION ECC

Soviet ECC 1 - Counter Attack Tactics
Soviet ECC 1 - Counter Attack Tactics
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Soviet ECC 2 - Guards Motor Tactics
Soviet ECC 2 - Guards Motor Tactics
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Soviet ECC 3 - Urban Defense Tactics
Soviet ECC 3 - Urban Defense Tactics
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Soviet ECC 4 - Urban Assault Tactics
Soviet ECC 4 - Urban Assault Tactics
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OKW FACTION ECC

OKW ECC 1 - Terror Doctrine West
OKW ECC 1 - Terror Doctrine West
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OKW ECC 2 - Tank Destroyer Doctrine West
OKW ECC 2 - Tank Destroyer Doctrine West

Changes Made 11/17/2020 - Luchs and Puma require Tier 2 Building. Jagdpanther forward arrow changed.

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Eastern Reinforcements

New units and commanders for the Soviet Faction, including advanced, versatile units.

Soviet FACTION ERP

Soviet ERP 1 - Frontline Tactics
Soviet ERP 1 - Frontline Tactics
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Soviet ERP 2 Heroes of Stalingrad
Soviet ERP 2 Heroes of Stalingrad
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Soviet ERP 3 Siege Militia
Soviet ERP 3 Siege Militia
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Soviet ERP 4 Frontline Assault
Soviet ERP 4 Frontline Assault
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Pathfinder Pack

Two new unique commanders for the US and Wehrmacht factions that utilize diverse tactics.        

Pathfinder 1 - Assault Support Doctrine.
Pathfinder 1 - Assault Support Doctrine.
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Pathfinder 2 - Pathfinder Company
Pathfinder 2 - Pathfinder Company
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Stug  Assault Pack

Special commanders that bring elite infantry to the gameplay with fresh new upgrades.

StuG 1 - Stug Assault Doctrine
StuG 1 - Stug Assault Doctrine

Errata - Cost increased to 3 Manpower. Changes made 11/17/2020 - Requires Tier 2 Building.

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StuG 2 - Stug Tactical Doctrine
StuG 2 - Stug Tactical Doctrine
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Stug 3 - British Special Service Brigade
Stug 3 - British Special Service Brigade
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Stug 4 - Soviet Spetsnaz Brigade
Stug 4 - Soviet Spetsnaz Brigade
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Stug 5 - US Devil's Brigade
Stug 5 - US Devil's Brigade

The Devils Brigade unit can also enter other obstacles like water and destroyed buildings. Destroyed buildings act identical to regular buildings, even providing heavy cover to the Devils Brigade squad. These units cannot purchase any of the Riflemen upgrades however.

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Universal Commander

Universal Commander Card
Universal Commander Card
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Commander rule  Clarifications 

Click individual Commander image for clarifications and updates. 

General Commander Card Rule Clarifications and Reminders

1. Commander pay-per-use abilities can only be activated once per round.

 

2. Some unit pay-per-use abilities allow multiple units to activate an ability, in these cases each unit can only activate the ability once. 

3. Vehicle Call-In's from Commander tiers can be purchased multiple times in a round. 

4. Unit Upgrades from Commander tiers are in addition to the units normal upgrade options found on their building board. These upgrades can only be purchased once per unit. 

5. Alternate unit versions found on some Commander Cards retain their original unit's upgrade options unless otherwise specified. (See Royal Engineer Regiment and Devil's Brigade examples below). 

6. REMINDER: Commander abilities never affect allies unless otherwise stated. The exception is indirect effects, for example placing an 'Eye' die for a Recon Plane ability reveals the hex for everyone.  

7. If a unit is destroyed that other units were retreating to (see Majors, Forward Emplacements, and OKW Supply Trucks) the retreating units choose a new retreat point during the next Maneuver Phase.

General Commander Card Rule Clarification Examples

US Core 4 - Mechanized Company.jpg

2. Unit pay per use ability: the Mechanized Company's Improved Repair ability allows all Riflemen to pay 1 munitions to gain +1 repair this round. While all Riflemen can choose to purchase this, each one can only do so once per round.

3. Vehicle Call-In's. Access to Sherman Easy Eights is not a pay per use ability; it is a passive purchase option. Multiple Easy Eight Shermans could be purchased in the same round. 

4. Unit Upgrades. The .50 cal Jeeps upgrade is available for purchase by all Jeeps, but each Jeep can only purchase it once. Doing so would not remove any other upgrade options (although in this case Jeeps do not happen to have other upgrades available). 

British Core 4 - Royal Engineer Regiment

5. Alternate Unit Versions. Specialized Training, converts Infantry into Royal Engineers with different base stats, but otherwise retain the upgrade options of the Infantry Sections on the building boards. The same goes for the alternate Churchill AVRE version. Note that the Devil's Brigade unit specifically denies them the Riflemen upgrades. 

Stug 5 - US Devil's Brigade.jpg