Commander Card Errata

 

 

Click the card image to see the card description text that identifies what changes were made.

These Commander Card Errata are available in print formats here.  They are available in multiple formats, Avery label formats, with bleed and without. Note that the Avery 3x5" labels will require slight trimming to fit on existing cards. PDF Print Files.

core Set

US Core 3 - Armor Company
US Core 3 - Armor Company

Errata: Wolverines require a Tier 3 building.

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US Core 2 - Ranger Company
US Core 2 - Ranger Company

Errata: Priest requires a Tier 3 building.

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German Core 1 - Jaeger Infantry Doctrine
German Core 1 - Jaeger Infantry Doctrine

Changes Made 04/12/21 Tier 1: Hidden Training now costs 2 xp instead of 1. Tier 3: Light Artillery Barrage text added "At least 1 of these hexes must be visible." for clarification.

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Elite Commander Collection

British ECC 3 - Royal Armored Corps
British ECC 3 - Royal Armored Corps

Changes Made 4/12/21 Tier 1: Now costs 2 xp to unlock in order to delay a Sexton rush.

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OKW ECC 2 - Tank Destroyer Doctrine West
OKW ECC 2 - Tank Destroyer Doctrine West

Changes Made 4/12/21 The Jagdpanther has a fixed gun but incorrectly shows a turret.

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Soviet ECC 4 - Urban Assault Tactics
Soviet ECC 4 - Urban Assault Tactics

Changes Made 4/12/21 The KV-2 Assault Gun has Splash damage but is missing the corresponding symbol.

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US ECC 1 - Light Cavalry Company
US ECC 1 - Light Cavalry Company

The Stuart Call-In now requires a Tier 2 building to spawn, to delay early Stuart call-ins.

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US ECC 4 - Motor Pool
US ECC 4 - Motor Pool

Changes Made 04/12/21 Tier 2: The Stuart tank building requirement has been reduced to a Tier 2 building in order to allow players to purchase these units sooner. Additionally, the Stuart has turreted AP damage. Tier 3: The Calliope's damage is turreted but is missing the correct arrow on the card.

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Stug assault pack

StuG 2 - Stug Tactics
StuG 2 - Stug Tactics

The StuG costs 3 Manpower, not 2.

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StuG 1 - Stug Assault Doctrine
StuG 1 - Stug Assault Doctrine

Changes Made 4/12/21 Tier 3: Stormtroopers have 4 health and not 3.

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Stug 5 - US Devil's Brigade
Stug 5 - US Devil's Brigade

Changes Made 4/12/21 Tier 1 Clarification: Devil's Brigades can move into and through all obstacles except enemy units. For example, water, impassable terrain, and into destroyed buildings. Destroyed buildings act as normal buildings for the Devil's Brigade, including providing them heavy cover.

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Commander Errata

Core Commanders

  • Jaeger Infantry Doctrine: This commander's Tier 1 Ability, Hidden Training, costs 2 experience points and not 1. The Tier 3 Ability, Light Artillery Barrage, should read: "Deal 1 HE damage to 3 adjacent hexes during the Damage Phase. At least 1 of these hexes must be visible."

Elite Commander Collection

  • US Motor Pool: The Stuart tank requires a Tier 2 building to spawn and has turreted AP damage. The Calliope's damage is turreted but is missing the correct arrow.

  • US Light Cavalry Company: The Stuart Call-In now requires a Tier 2 building to spawn.

  • Soviet Urban Assault Tactics: The KV-2 Assault Gun has Splash damage but is missing the corresponding symbol.

  • Tank Destroyer Doctrine West: The Jagdpanther has a fixed gun but incorrectly shows a turret. Puma Requires a Tier 2 Building. 

  • Royal Armored Corps: The first tier costs 2 experience to unlock. (This delays an early Sexton rush).

​StuG Assault Pack

  • StuG Assault Doctrine: Stormtroopers have 4 health and not 3. StuG's require a Tier 2 Building.

  • StuG Tactics: The StuG costs 3 Manpower, not 2 Manpower. StuG's require a Tier 2 Building.

  • Devil's Brigade: Can move into and through all obstacles except enemy units. For example, water, impassable terrain, and into destroyed buildings. Destroyed buildings act as normal buildings for the Devil's Brigade, including providing them heavy cover. 

We will be continuing to analyze community feedback and interaction about commanders and will post any future changes and errata here! IN the below section are some proposed changes that are being tested: 

Currently no other Commander Errata in testing, but stay tuned.